Look To Learn

$1,288.00

SKU:
12004322
Quantity
  • Product Description

      Look to Learn is a software package with 40 activities designed for adults and children starting out with eye gaze technology. These activities have been specially created to provide a fun way to improve access and choice making skills.

      Look to Learn is a software package with 40 activities designed for adults and children starting out with eye gaze technology. These activities have been specially created to provide a fun way to improve access and choice making skills.

      Each activity develops a different skill, ranging from early cause and effect through to accurate eye gaze control. Most of all, Look to Learn is designed to be motivating and fun!

      Try it Now!
      The Look to Learn from Sensory Software can be downloaded from here. Once downloaded, you will be able to access three of the activities for free; to access all 40 activities you will need to purchase the software.

      Five Areas of Learning
      The 40 Look to Learn activities have been split into five key areas of learning and development:

       

      Progression
      Look to Learn provides a progression from early cause and effect activities right through to choice making and game playing. This process develops the eye gaze skills required for alternative communication, literacy development and computer access.

      Customised for You!
      Many of the activities can be customized to include favorite images or videos. Get creative and have some fun!

      Assessment
      Look to Learn has been created in conjunction with teachers and therapists from across the UK to provide the tools needed for assessment:

      Eye tracking – where on the screen are you looking? Are you engaged with the content?
      Targeting – learning to find targets and fix your gaze on it.
      Choice making – introducing early choice making in preparation for AAC.
      Analysis
      The built-in analysis tool creates a heat map to show where you have looked on the screen during an activity. Heat maps can be saved, printed and used to measure progress and record successes.